Leading Workshops on
Community Growth

Company

Nas.io

Role

Experience Designer;

Workshop Facilitation

Leading Workshops on
Community Growth

Company

Nas.io

Role

Experience Designer;

Workshop Facilitation

Leading Workshops on
Community Growth

Company

Nas.io

Role

Experience Designer;

Workshop Facilitation

Leading Workshops on
Community Growth

Company

Nas.io

Role

Curriculum Design

Leading Workshops on
Community Growth

Company

Nas.io

Role

Experience Designer;

Workshop Facilitation

Problem

In 2022, NAS.IO was a a community management platform founded by content creator @NasDaily


As we navigated the early days of our platform, a clear issue began to surface: our users were not actively engaged and we lacked the understanding of this gap in activity. As a start-up, this demanded immediate solutions to quickly grasp the roots of the problem.

So, how can we…
better engage our users?

Research Process

Research Process

Research Process

Interviews w/ Community Managers

...to understand the principals, foundataional needs, and dynamics of a community

Literature Reviews on Communities

...to understand how other players are addressing the needs and problems of community managers

Competitor Analysis

What I
found

What I found

There's a need to educate Content Creators on community management because they grew their community but never anticipated the challenges of managing one.


Example?

Jane has 1,000,000 followers across multiple social platforms. She wants to better manage her community, all in one place, but she has no idea what the community is going to actually do and how she'll keep it going.

There's a need to educate Content Creators on community management because they grew their community but never anticipated the challenges of managing one.


Example?

Jane has 1,000,000 followers across multiple social platforms. She wants to better manage her community, all in one place, but she has no idea what the community is going to actually do and how she'll keep it going.

Different Community Dynamics

There are different types of communties and people come together in different ways

Community vs. Individual needs

Community Manager vs. Creator Needs

Different Community Dynamics

There are different types of communties and people come together in different ways

Community vs. Individual needs

Community Manager vs. Creator Needs

What it meant

What it meant

Design In-person Experiences for Learning: Learn community management and how NAS.IO solves their problems as community managers.


Design In-person Experiences for Discussion: Design opportunities and prompts to enable community managers to learn from each other.

Design In-person Experiences for Learning: Learn community management and how NAS.IO solves their problems as community managers.


Design In-person Experiences for Discussion: Design opportunities and prompts to enable community managers to learn from each other.

Coming up with Ideas

Coming up with Ideas

This helped prioritise ideas based on research implications

Step 1. Brainstorming Ideas

This helped us design the structure of the workshop

Step 2. Clustering Ideas

Desired Outcome

Desired Outcome

Confidence with Community Strategy

+

+

+

Confidence with
using NAS.IO

=

=

=

Trust in
using NAS.IO

Hypothesis: If Creators learn community management strategies through NAS.IO, they are more likely to trust and therefore engage with the platform.

Workshop Design

Part 1: Learn

Educate on themes such as 'how to keep your community engaged', 'how to monetise your community', and their respective challenges.

Part 2: Bond

Part 3: Demo

Part 1: Learn

Educate on themes such as 'how to keep your community engaged', 'how to monetise your community', and their respective challenges.

Part 2: Bond

Part 3: Demo

Leading Workshops

Leading Workshops

The workshops drew over 30 community managers, with some traveling for more than 1.5 hours to attend. Nas Daily also showed up to ask them questions about the product.


My work in Partnerships meant I developed deeper relationships with users than a typical Designer would ever be able to achieve. A notable example was connecting with Gil Petersil, a renowned community manager who designed communities for Tony Robbins, and I invited him to share his insights during Open House.

The workshops drew over 30 community managers, with some traveling for more than 1.5 hours to attend. Nas Daily also showed up to ask them questions about the product.


My work in Partnerships meant I developed deeper relationships with users than a typical Designer would ever be able to achieve. A notable example was connecting with Gil Petersil, a renowned community manager who designed communities for Tony Robbins, and I invited him to share his insights during Open House.

The workshops drew over 30 community managers, with some traveling for more than 1.5 hours to attend. Nas Daily also showed up to ask them questions about the product.


My work in Partnerships meant I developed deeper relationships with users than a typical Designer would ever be able to achieve. A notable example was connecting with Gil Petersil, a renowned community manager who designed communities for Tony Robbins, and I invited him to share his insights during Open House.

Scalable Solutions

Scalable Solutions

Scalable Solutions

Workshops were unsustainable to run, but being on-the-ground and in the thick-of-it meant allowed the team to uncover insights that would typically be missed as a UX Designer.


Working within the Partnerships team, we collated our insights and presented User Personas to the Product Team, and I filmed a video on community strategy that can found on the support page: Video Link

Workshops were unsustainable to run, but being on-the-ground and in the thick-of-it meant allowed the team to uncover insights that would typically be missed as a UX Designer.


Working within the Partnerships team, we collated our insights and presented User Personas to the Product Team, and I filmed a video on community strategy that can found on the support page: Video Link